Affordable virtual and augmented reality training modules for workforce development and smart manufacturing

Authors

  • Magesh Chandramouli Purdue University NW
  • Ashayla Williams Purdue University NW

DOI:

https://doi.org/10.37255/jme.v19i4pp101-107

Keywords:

augmented reality, virtual reality, smart manufacturing, workforce training

Abstract

In the face of rapid technological advances, including digital, additive, and smart manufacturing, it is essential to continually update manufacturing competency to facilitate skilled workforce development.  This study explains a user-friendly Virtual Reality/Augmented Reality/ (VR/AR) training framework for training manufacturing processes. Process equipment and operational protocols are complex and demand for highly skilled and trained operators. Operators trained using the current methods, including in-class and computer-based training, continue to need help with some of the key process equipment operations, causing batch failures resulting in significant loss of time and money. Conventional avenues and traditional computer-based training have been routinely employed to educate operators. However, VR/AR-based process training will remedy the exposed inadequacies of smart manufacturing training processes that are causing continued operator errors. The virtual simulation offers coordinated visual and proprioceptive (spatial perception) feedback cues to develop motor skills for procedural knowledge and memory. The interactive training explores the relationships between actions and outcomes to promote schema building and strengthen trainees' mental models in manufacturing operations. This project has a significant commercial impact within the manufacturing industry owing to increased operational efficiency, reduced product delivery time, and increased accuracy. Optimal training aids affordable, precise, and quality product delivery for generic and personalized medicines to needy patients, thus resulting in a significant societal impact. It will positively impact the professional development of trainees and operators through training in cutting-edge research, innovation and entrepreneurship. 

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Author Biographies

  • Magesh Chandramouli, Purdue University NW

    Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University, Northwest. He served as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his doctoral studies. He has served as the Principal Investigator, Co-PI, and/or collaborator on Federal grants including NSF (National Science Foundation) grants, SMART (Singapore MIT Applied Research & Technology fund), Brightspace Innovation Grant, and other grant efforts. He has received national and international recognition including the Warner Professional Practice Award from the Intl. Honor Society for Technology, Innovator Award, University Outstanding Scholar Award. He is/was a member of IEEE, American Society of Engineering Education, MENSA, and Epsilon Pi Tau, The International Society of Technology. 

  • Ashayla Williams, Purdue University NW

    Ashayla is a Purdue University Northwest graduate, holding a Master's degree in Modeling, Simulation, and Visualization, following her completion of a Bachelor's degree in Computer Graphics Technology. Her expertise lies in the development of Virtual and Augmented Reality learning environments tailored for child development, education, and training. She has actively contributed to a variety of research grants.

References

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Published

2024-12-01

How to Cite

[1]
“Affordable virtual and augmented reality training modules for workforce development and smart manufacturing”, JME, vol. 19, no. 4, pp. 101–107, Dec. 2024, doi: 10.37255/jme.v19i4pp101-107.

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